I decided from the first impression (to play absolutely).
Chikaro, the goodness of physical things is being reviewed. Physical buttons, physical hard, physical attacks. Even though the last is different, it seems that the fun of actually touching and moving has been rediscovered while touch and hands-free have penetrated these days.
At that point, the Playdate monochrome game console created by Panic specializes in the fun of physics. ” Joke like a crank button, such as the Game Boy and”, and was equipped with a monochrome liquid crystal, is the game machine that combines retro and physical likeness.
Since the experience party was being held at METEOR, a general store in Nishi-Ogikubo, I came to bother you. In the friendly store, adults and children are cranking happily. What’s the fun of turning the crank and the fun as a game?
Very cute and compact housing
The “Playdate” body has a matte touch with less fingerprints. The mustard yellow shines very well. The thickness is as thin as about 1cm, and it is a toy-like machine. Such a small game machine that is exciting just to have is good. The crank rotates smoothly without a click.
Like this when compared to iPhone 8 Plus. If you take out the stored crank, it will increase the jokeiness, or the impression will change drastically because the silhouette is no longer rectangular. Is there some sort of industrial product?
Thin enough to fit in your pocket! If you think it’s a smartphone and get it out of your pocket and start cranking, you’ll be assured that you’ll think “What’s up !?” strong.
A mysterious game that controls the time axis
At the experiential event, I was able to play a game designed by Keita Takahashi, a game designer who worked on “Katamari”. This is the only game built in as a demonstration machine, but “Playdate” supports Wi-Fi and Bluetooth, and new games can be received via the Internet.
The game I played is like this.
Turn the crank and move the hero to go on a date. There are obstacles along the way, and this is how you can avoid them. All you can do is turn the crank to advance the timeline, but there is a gimmick unique to “Playdate”.
For example, how to avoid missiles flying from the front. Turning the crank normally = going forward alone is inevitable. However, there is a moment when the hero squats down the road. So, when you see the missile, return the crank and back to the point where you can squat! Because the missile is moving regardless of the time axis, it feels like passing over with the hero crouching.
Depending on the obstacles, it may be necessary to turn the crank quickly or at a slow speed, and how to control the flow of time is an exciting game. Although simple, depending on the type and combination of obstacles, there is also a dilemma in a good sense, “How can we break through this ?!” I managed to get to 8 stages, but there seem to be about 80 stages … Unlike directional keys, the epoch was able to control the amount of change with crank speed .
Also surprising was the sound and visuals . Music quickly becomes a treble by turning quickly the crank, to become a reverse play if rewind, same sounds how the tape of the play is what. This feels good again, and the sound coming from the speaker facing the front is powerful enough. I was overwhelmed by the sound that did not match the compact body.
The 2.7-inch monochrome liquid crystal display is as high-definition as electronic paper, and does not have a backlight . Still well color as seen clearly under illumination, the Game Boy 4K of Maybe Once you like this. Even though it is nostalgic, you can see it firmly and play slowly. You know where to detune and where to upgrade.
The fun of moving and playing
The crank isn’t just an unusual icon, it’s intertwined with product design and concept . I thought it was wonderful. I think that compatibility with the game depends on the game, but it is tempting to turn it at all, and changing it in various ways with the speed of turning it would be an expressiveness that was not in button operation.
And I this is what I felt began to touch, very polite lives are made . The sense of unity between the rounded corners and the radius of the bolts, the simplicity of the information, and the beauty of the interior . Not only the hardware side but also the UI is polite and the menu screen that comes out is pleasant. That’s UIUX design.
The release date is 2020. It is said that it is under intensive production aiming at becoming soon. The price is $ 149. At launch, the first season will receive 12 games, one each week. In addition to Keita Takahashi, well-known creators such as Bennet Fody, the creator of Tsuboo Game, and Sean Inman of “Retro Game Crunch” will also participate. It seems that the answer to play is enough …!
I also got a full size sticker. It’s fun to move something by yourself.
Source: Playdate, gizmodojapan
Get real time update about this post categories directly on your device, subscribe now.